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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using System.Windows;
- using System.Windows.Controls;
- using System.Windows.Data;
- using System.Windows.Documents;
- using System.Windows.Input;
- using System.Windows.Media;
- using System.Windows.Media.Imaging;
- using System.Windows.Shapes;
- namespace Firewatch_2._0
- {
- /// <summary>
- /// Логика взаимодействия для TeamWindow.xaml
- /// </summary>
- public partial class TeamWindow : Window
- {
- public TeamWindow()
- {
- InitializeComponent();
- Load();
- DataContext = new Team();
- }
- public TeamWindow(Team team)
- {
- InitializeComponent();
- Load();
- DataContext = team;
- }
- private void Load()
- {
- CmbFirehouse.ItemsSource = Helper.context.Firehouses.ToList();
- }
- private void Team_OK(object sender, RoutedEventArgs e)
- {
- if (DataContext is Team team && team.Team_ID == 0)
- {
- Helper.context.Teams.Add(team);
- }
- Helper.context.SaveChanges();
- Close();
- }
- private void Team_Close(object sender, RoutedEventArgs e)
- {
- Close();
- }
- }
- }
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